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Performance Test · OneXPlayer 3 G3 Extreme

Gears of War: E-Day on the OneXPlayer 3 G3 Extreme: Forced RT, Still Playable

By Jerry VanOster · Based on the video published Oct 2, 2026
Gears of War: E-Day on the OneXPlayer 3 G3 Extreme▶Watch on YouTube
Quick take

The OneXPlayer 3 with Intel's G3 Extreme has been outperforming pretty much everything else I have, from the Steam Deck to the Xbox Ally X and Legion Go 2. Gears of War: E-Day makes things harder with forced ray tracing features, but on this handheld it's definitely playable, and that's something we couldn't say on the Steam Deck. You do catch some hiccups, hitches and stutter here and there, but overall it runs pretty well.

What I tested

To show how the presets scale, I sat in one spot at the start of Act 2 with no combat going on:

Those are standing-still numbers. Once you're actually in combat or in heavier areas, the higher presets will get down below 30 FPS.

Gears of War E-Day on OneXPlayer 3 at 65 FPS, 1200p Low preset, XeSS Performance, 30W
Low preset at 1200p, XeSS Performance, 30W. Overlay reads 65 FPS.

My custom settings

Where I landed is a mix of medium and low, mostly turning down the ray tracing settings to get a decent looking game with respectable FPS:

Ray traced geometry on Low helps a lot. Here I was trying to stay at 50 to 60 FPS most of the time before frame gen. You can push the settings higher if you're OK with dropping into the 30s and 40s.

Gears of War E-Day custom graphics settings on OneXPlayer 3 G3 Extreme
My custom settings with the ray tracing options turned down to Low.

20W vs 35W

I ran the benchmark at 20W and 35W side by side, and there's a good bit of difference in clocks and overall performance between the two. During the parts I sampled, the 35W side was often 10 to 20 FPS ahead (readings from the on-screen overlay, the benchmark doesn't give a summary screen in the video). This chip is really efficient, so you can go lower, but you'll probably need to tick down more settings. If you want a higher frame rate without frame gen, 800p with XeSS Quality or Balanced is worth a try.

Gears of War E-Day benchmark on OneXPlayer 3 at 20W versus 35W side by side
Benchmark at 20W (left) vs 35W (right). This moment reads 34 vs 54 FPS on the overlays.

Frame generation

Intel's multi frame gen and upscaling work extremely well, especially on Intel hardware like this. In an area where I'm at about 60 FPS, 2x takes it to around 106 to 110, depending on what's going on. Each step from 2x to 3x to 4x adds more input latency, and some people will be more sensitive to that than others. In this game it's not too bad. I actually kind of like 3x on the 144Hz VRR display, and it looks a lot better on the device than it does in the screen capture. For a single-player campaign the latency is fine. I probably wouldn't do it in multiplayer, and 4x isn't something I'd necessarily use, but it's there if you want an even higher frame rate.

Gears of War E-Day with XeSS frame generation 2x on OneXPlayer 3 at 1200p, 30W
Custom settings with 2x frame gen at 30W. Overlay reads in the 80s at this moment; it moves around a lot.

Verdict

The G3 Extreme handles the forced ray tracing in Gears of War: E-Day much better than the other handhelds I've tested it on. At 1200p, XeSS Performance and 30W with my custom settings, you get 50 to 60 FPS most of the time before frame gen, and Intel's multi frame gen gives you plenty more on top if you're OK with a little extra latency. From there you can scale it toward more FPS or better visuals with resolution, XeSS mode and TDP.

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