Indiana Jones and the Great Circle hit Nintendo Switch 2 on May 12, 2026, and I captured it at launch in handheld mode, docked with a frame-rate overlay, and docked again with a high-quality 4K capture. There's no commentary in this one, just gameplay, so this is a short look at how it looks and plays.
- Captured at launch in handheld, docked (4K output) with an FPS overlay, and docked 4K without the overlay.
- Docked, the on-screen overlay read 30.0 FPS most of the time in the Vatican, with frequent 29s and short dips to 25–28, plus one 23 and one 22 on quick hitches.
- Handheld is filmed off the Switch 2's screen, so there's no overlay and no numbers of my own for handheld.
What's in the video
- Handheld mode (0:00): the opening jungle temple sequence, filmed off the Switch 2's screen.
- Docked with frame rate (3:25): a 4K-output lossless capture with an FPS and frame-time overlay, through The Stolen Cat Mummy quest in the Vatican, up to catching the airship.
- Docked 4K gameplay (7:25): a high-quality 4K-output capture with no overlay, in the desert camp in Egypt.
Handheld
I can't measure resolution or frame rate in handheld mode, so the handheld part is the game running on the screen, through the jungle opening and the temple. For outside testing, Digital Foundry's review reports that the Switch 2 version targets 30fps, and that in portable mode resolution drops to a 360p to 720p range, with shadow quality and levels of detail reduced further than docked.

Docked (4K output) with frame rate
All the numbers here are what the on-screen frame-rate overlay read in my docked capture, checked every two seconds. Through the Vatican streets, the post office run and the climb, it read 30.0 FPS most of the time, with a lot of 29s mixed in. Short dips went to 28, 27, 26 and 25, and the two lowest readings were 23 and 22, both right as the frame-time graph spiked on a quick hitch rather than a long slowdown.


Digital Foundry's review puts docked at a dynamic 540p to 1080p resolution, upscaled with DLSS to a 1080p target, so the 4K here is the output to the TV, not the render resolution.
Docked 4K gameplay
The last part is a higher-quality 4K-output capture with no overlay, in the desert camp in Egypt, for a cleaner look at the image docked on a big screen.

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