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Performance Test · Steam Deck OLED

Star Wars: Galactic Racer on Steam Deck OLED: Is It Playable?

By Jerry VanOster · Based on the video published Oct 6, 2026
Star Wars: Galactic Racer on Steam Deck OLED▶Watch on YouTube
Quick take

Star Wars: Galactic Racer is finally out, and the Steam Deck OLED is first up as I test it across my handhelds. It's playable. You can pretty much maintain over 30 FPS, but you can't raise the settings very much, and since we're leaning on FSR, visual quality isn't the best. Still, it gets to a playable point, and you can play all the modes on the Deck.

At launch the game isn't Verified, but that doesn't always mean a lot. Plenty of unverified games run really well, and some Verified games don't. I wouldn't be surprised if it gets that green check mark at some point, because it runs well enough and pretty much stays over 30.

What I tested

A lot of people will probably opt to cap it at 30 FPS. If you do, you could raise anti-aliasing quality to Medium, and maybe one or two other things, but that's about the most you'll get out of it. Since I'm running uncapped to see what it does, I stuck with Low. Treat it as a baseline: scale up toward visuals if you cap at 30, or stay here for the most FPS.

Galactic Racer visual settings on Steam Deck OLED: Low quality, AMD FSR Balanced, frame interpolation off
Visual settings: everything on Low, AMD FSR on Balanced, frame interpolation off.

Performance

There's a base area between the planets where you pick your race events. You won't spend much time there, so performance isn't super important, and while there was some stutter, it was never a big deal. You can do what you need to before your races without much trouble.

In the campaign, racing against everybody, I saw roughly 30 to 45 FPS depending on where I was. I was a little afraid to raise much, because every time I tried, some matches and race courses dropped below 30. So I left it on Low.

Arcade mode performs very similar to the campaign. One arcade course is where I dipped to 29 FPS before raising anything, and with settings raised I was seeing 25 to 26 at times. If you lock to 30, you might get away with a few higher settings without dipping as much on your lows.

Online multiplayer ran about the same. Performance may have been slightly lower in the matches I tried than in campaign or arcade, which isn't a big surprise, but it ran fine and I didn't have any real problems.

A few readings from the overlay at 800p Low, FSR Balanced:

Galactic Racer campaign hub on Steam Deck OLED at 34 FPS, 800p Low FSR Balanced
Campaign at 800p Low with FSR Balanced.
Galactic Racer arcade race on Steam Deck OLED at 37 FPS
Arcade mode with the same settings.

Frame gen

Frame generation is in the game, but without a manual GPU clock it's a little messy. You'll gain 10 FPS or so, but it doesn't run the way it should. This game really prefers a manual GPU clock between 1300 and 1600 MHz. Setting 1600 straightens it out, with a lot more FPS, and it runs the way frame gen is intended. In my run that took arcade from around 44 FPS to the 50s.

The catch is input latency. I didn't like it in online matches especially, or even in some of the campaign, and as fast and twitchy as the game can be, I probably wouldn't use it here. Lossless Scaling is another option, but I noticed some input latency with that too, so I didn't prefer it.

Galactic Racer with frame gen and a 1600 MHz manual GPU clock on Steam Deck OLED
Arcade with frame gen on and the GPU clock set to 1600 MHz.

Verdict

Star Wars: Galactic Racer is playable on the Steam Deck OLED at 800p Low with FSR Balanced, holding 30 or better in most races across campaign, arcade and online. There's not much headroom to raise settings, and frame gen isn't something I'd use in a game this fast, but it gets the job done on the Deck.

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