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Steam Deck OLED: SteamOS Stable 3.8 vs 3.7 in Forza Horizon 6, Crimson Desert and 007 First Light

By Jerry VanOster · Based on the video published Jun 24, 2026 (ET)
Steam Deck OLED SteamOS stable 3.7 vs 3.8 comparison▶Watch on YouTube

It's been a little while since I did a stable SteamOS update comparison, and the jump from stable 3.7 to 3.8 brings a lot of changes. What I was mostly after is whether game performance changed on my Steam Deck OLED, mainly because 3.8 comes with a new GPU driver. So I ran three newer games side by side: Forza Horizon 6, Crimson Desert and 007 First Light, with stable 3.7 on the left and stable 3.8 on the right.

Quick take

What's in SteamOS 3.8

Valve released SteamOS 3.8 to the stable channel on June 17, 2026 as 3.8.10, and I tested the 3.8.11 update. The notes cover everything since stable 3.7, so the list is long: an updated Arch base, initial support for the upcoming Steam Machine, waking from sleep with a connected Steam Controller and a lot more. On the display and performance side, there's an updated graphics driver with performance and stability fixes, improved VRR frame pacing, and added missing graphics features needed for titles such as Crimson Desert. There are a bunch of improvements for non-Deck devices too, like the Legion Go 2 and Xbox Ally X, which I want to get into in more videos down the road.

Valve's SteamOS 3.8.10 stable release notes on steamdeck.com
Valve's SteamOS 3.8 stable notes list all changes since stable 3.7.

Valve has pretty much already squeezed all the juice out of the Steam Deck, so I wasn't expecting huge gains, but I do think there are some improvements with this one.

Test setup

Forza Horizon 6

I threw the built-in benchmark in so you can see it, but I still swear Forza Horizon 6's benchmark is kind of broken and doesn't work that great. It certainly doesn't show you what the rest of the game plays like. It's not even close. Both sides came out at 40 FPS achieved at 1280x800:

Forza Horizon 6 benchmarkStable 3.7.25 (24.3.4)Stable 3.8.11 (25.3.0)
Achieved40 FPS40 FPS
CPU Simulation FPS59.657.7
CPU Render FPS48.946.0
GPU FPS43.343.6
Stutter count166215
Forza Horizon 6 benchmark results on Steam Deck OLED, 40 FPS achieved on SteamOS 3.7.25 and on 3.8.11
Forza Horizon 6 benchmark results: 40 FPS achieved on 3.7.25 (left) and 3.8.11 (right).

During the benchmark run itself, the overlay read 31–50 FPS on 3.7 and 33–49 FPS on 3.8. In real-world gaming, in the race afterward, I'd say there are definitely some improvements on 3.8. The overlay read 30–59 FPS on 3.7 and 31–63 FPS on 3.8, with the two trading back and forth and 3.8 hitting the higher peaks.

Forza Horizon 6 on Steam Deck OLED side by side in a tunnel, SteamOS 3.7.25 at 47 FPS and 3.8.11 at 43 FPS
Driving through a tunnel. At this moment the overlay reads 47 FPS on 3.7 (left) and 43 on 3.8 (right). Readings trade back and forth through the race.

Crimson Desert

Crimson Desert is specifically noted in Valve's 3.8 notes, and so far for me, 3.8 has fixed the rendering issues we'd see with this game on the Steam Deck: flickering, textures not loading in properly and that kind of thing. You can see some of that in the side by side.

Frame rates were basically the same. The overlay read 23–34 FPS on both sides through the same stretch.

Crimson Desert on Steam Deck OLED side by side, SteamOS 3.7.25 at 33 FPS and 3.8.11 at 34 FPS
Crimson Desert. Overlay reads 33 FPS on 3.7 (left) and 34 on 3.8 (right).

007 First Light

007 First Light is where 3.8 looked best. There's some smoother gameplay, and from time to time some more FPS out of the game with the 3.8 update and the new driver. The overlay read 23–44 FPS on 3.7 and 28–48 FPS on 3.8. 3.8 was often a few frames ahead in the first part of the run, and the two were closer later on.

007 First Light on Steam Deck OLED side by side, SteamOS 3.7.25 at 34 FPS and 3.8.11 at 37 FPS
007 First Light. Overlay reads 34 FPS on 3.7 (left) and 37 on 3.8 (right).

Verdict

This isn't a big performance jump, and on a device this far along I didn't expect one. The Crimson Desert rendering fixes alone make 3.8 worth having if you play that game, and 007 First Light runs a little smoother with some extra FPS at times. Forza's benchmark didn't move, but the actual race showed some improvements. If you want to see where things went next, I also compared the 3.8.20 beta with GPU driver 26.1.2 against stable 3.8.11.

FAQ

Does SteamOS 3.8 improve Steam Deck performance over 3.7?

A little, depending on the game. Forza Horizon 6's benchmark achieved 40 FPS on both, Crimson Desert ran about the same (23–34 FPS on the overlay), and 007 First Light was smoother with some more FPS at times (28–48 vs 23–44 FPS on the overlay).

What GPU driver does stable SteamOS 3.8.11 use?

GPU driver 25.3.0, compared with 24.3.4 on stable SteamOS 3.7.25.

Does SteamOS 3.8 fix Crimson Desert on the Steam Deck?

For me, it fixed the flickering and textures not loading in properly. Valve's notes say 3.8 added missing graphics features needed for titles such as Crimson Desert.

Want more handheld tests?

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