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Performance Test · Steam Deck OLED

The Blood of Dawnwalker on Steam Deck OLED: Rough Once the World Opens Up

By Jerry VanOster · Based on the video published Sep 3, 2026
The Blood of Dawnwalker on Steam Deck OLED▶Watch on YouTube
Quick take

The Blood of Dawnwalker runs pretty rough on the Steam Deck OLED. There's a first area at the beginning where performance almost looks promising, but that doesn't last. As soon as you get into other areas of the game, whether it's still the beginning or the open world, it pretty much falls apart. I'm sure patches and updates will help on a lot of hardware, not just the Deck. The game is labelled unsupported on Steam Deck, but those labels aren't always accurate, so I always like to check for myself.

What I tested

You might need borderless for frame gen and XeSS. I can't quite remember, so check that if you try it.

The Blood of Dawnwalker graphics settings on Steam Deck OLED, Low with FSR Balanced
Graphics settings: Low with FSR Balanced and frame gen off.

Performance

I've played the first two and a half to three hours. In loading areas it's in the teens and 20s. In more stable areas, especially out in the open world, it's anywhere from about 25 to 35 FPS. Switching FSR to Performance only gains a couple of FPS, depending on where you are. I prefer leaving FSR on Balanced and switching frame gen on and off.

The Blood of Dawnwalker on Steam Deck OLED in the opening area at 800p Low with FSR Balanced
The opening area, where performance still looks promising.
The Blood of Dawnwalker on Steam Deck OLED at 800p Low with FSR Performance, frame gen off
800p Low with medium textures and FSR Performance, frame gen off.

Combat mostly holds up at 30 FPS or a little higher. It doesn't look great and the FPS is all over the place, but I was able to dodge, parry and fight with everything I'd learned so far.

Frame generation

With frame gen on, it's a good bit higher, about 35 to 55 FPS depending on what you're doing. A manual GPU clock helps it run right, and you get quite a boost when you push the clocks yourself, which is common in games like this. If the CPU gets hit too hard, you can drop the clock a bit lower to balance it out (around 1,400 to 1,500 MHz). In combat there's more latency and I had to adapt, but it didn't feel that bad. The base frame rate is just so low that frame gen only gains you so much.

Sometimes when I enable frame gen, with XeSS or FSR, fullscreen or borderless, the game crashes. I tried different Proton versions: the newest GE-Proton has done the best for me, and Experimental has been fine as well. Maybe nobody else has this issue, but you might have to play around with it.

The Blood of Dawnwalker on Steam Deck OLED with frame generation on, 800p Low, FSR Balanced
Frame gen on with FSR Balanced at 800p.

Verdict

You can get away with playing The Blood of Dawnwalker on the Steam Deck OLED, either with or without frame gen, but it's definitely not what you'd want ideally. Expect the 20s and low 30s once you leave the opening area, until patches improve things.

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