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Microsoft's Biggest DirectX Raytracing Update Since 2018 Adds Clustered Geometry and Partitioned TLAS

By Jerry VanOster · Oct 29, 2026

Quick answer: Microsoft added clustered geometry and partitioned TLAS to DirectX Raytracing in a developer preview on October 28, 2026, and games must integrate the features before players see any gains.

Microsoft released a preview of two new DirectX Raytracing (DXR) features on October 28 as part of Agility SDK 1.722-preview. Microsoft calls it the most significant DXR update since ray tracing came to DirectX in 2018.

Forested mountain valley rendered in NVIDIA's dx12_forest_ray_tracing demo
NVIDIA's forest ray tracing demo, which Microsoft shows as an example of the new features.Image: Microsoft / NVIDIA

The first feature, clustered geometry, breaks objects into small reusable clusters of up to 256 triangles, so animated or streamed objects don't need a full rebuild of their ray tracing data every frame. Microsoft says that can make it practical to ray trace the same full-detail geometry a game already draws, so shadows and reflections match what's on screen. The second, partitioned top-level acceleration structures (PTLAS), lets a game update only the parts of a large world that changed instead of the whole scene.

Microsoft's D3D12 Clustered Geometry sample on an AMD Radeon RX 9070 with stats overlay showing 79 FPS
Microsoft's Clustered Geometry test sample running in clustered mode on a Radeon RX 9070.Image: Microsoft

In Microsoft's own test sample on a Radeon RX 9070, clustered geometry went from 1.2 FPS to 79 FPS, and ray tracing structure memory dropped from 7,519MiB to 774MiB, about 90% less. That figure covers acceleration structures only, not total VRAM, and temporary build memory went up. Microsoft says games should not expect wins of that size, since the sample is a deliberate stress test.

Supported hardware right now is every NVIDIA RTX GPU, AMD Radeon RX 9000 cards, and Intel Arc B-series plus Core Ultra 200V and Series 3 processors. Qualcomm is targeting Snapdragon X2 driver support for the first half of 2027, and support for some older ray tracing GPUs is still to be determined. This is a developer preview, so games and engines have to adopt it first. Microsoft points to Gears of War: E-Day as an early game using the same idea through NVIDIA's own RTX Mega Geometry.

Source: Microsoft DirectX Developer Blog · TechPowerUp · MIXED

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