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Zelda: Ocarina of Time Remake Gets an Unofficial Native Windows Port With 2x–4x Frame Generation

By Jerry VanOster · Nov 7, 2026

Quick answer: Hookshot, an unofficial static-recompilation port of the Switch 2 Ocarina of Time remake, runs it as a native Vulkan Windows app with 2x, 3x and 4x frame generation. Users have to build it from their own game files, and it has only been tested in the opening area.

Link in a forest scene from the Ocarina of Time Switch 2 remake store listing
A forest scene from the Ocarina of Time remake, from its Nintendo Switch 2 store listing. Port footage is not shown here.Image: Nintendo

Two days after The Legend of Zelda: Ocarina of Time remake launched on Switch 2 on November 5, it's running on PC as more than an emulated game. VideoCardz reports on Hookshot, an unofficial Windows port by a developer called NotRexed. It doesn't emulate the Switch 2. It uses static recompilation to translate the game's ARM64 code into a native Windows app that renders with Vulkan. Hookshot doesn't include the game, so users have to build the executable from their own game files.

Hookshot already has 2x, 3x and 4x frame generation, adjustable rendering resolution, upscaling and ultrawide support. The developer says it runs at about 50 fps without frame generation on a Ryzen 5 7600X with a GeForce RTX 4060 Ti 16GB. Testing so far only covers the opening area, and nobody has checked the full game yet.

This is a different route from the Lichii emulator forks we covered in our November 5 post. VideoCardz says newer emulator builds have since hit 60 fps in some areas.

The remake is also running on Apple hardware through community builds. HardwarePremium reports that a project called kid-with-sword-remake, built on the nxnative tool, runs it on an iPhone 18 Pro. One build held 60 fps for about 45 seconds before iOS throttled the processor, then dropped to roughly 33–46 fps. With a 30 fps cap, the developers recorded stable performance even with the phone hot. Separately, VideoCardz reports that developer Joe Jiang got peak memory use down to about 3.4GB on iPhone, from the roughly 9GB the game needs, which is over the 8GB limit for a single iPhone app.

None of these projects is official. Nintendo isn't involved and hasn't authorized them, and texture glitches and memory demands are still problems on the mobile builds.

Tested on the channel: Zelda: Ocarina of Time Remake on Switch 2: Handheld & Docked (video) · full article

Source: VideoCardz, HardwarePremium

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