Home / Comparisons / Xbox Ally X FSR 4 vs FSR 3
Comparison · ROG Xbox Ally X · FSR 4 vs FSR 3

Xbox Ally X FSR 4 vs FSR 3: Gears, Stellar Blade, Space Marine 2 and Cyberpunk

By Jerry VanOster · Based on the video published Oct 25, 2026
Xbox Ally X FSR 4 vs FSR 3 comparison▶Watch on YouTube
Quick take

FSR 4 is a trade: a much cleaner image for a little less FPS. That's what showed up across Gears of War: E-Day, Stellar Blade, Space Marine 2 and Cyberpunk 2077 on the ROG Xbox Ally X, and it's why I think a lot of the FSR 4 comparisons out there are a bit odd.

The FSR 4.1 preview driver landed on Friday, October 23. It's easy to install from the preview updates in Armoury Crate, and then you turn it on with the FSR Upscaling tile in Command Center. The more interesting part for me is that every game with FSR 3.1 or newer can now use the FSR 4 model, not just FSR 4 games. My last article covers the install and setup, and I had a lot of comments and questions about FSR 4 after it, so this one is all about how it compares.

Cyberpunk 2077 running on the ROG Xbox Ally X held in hand with a performance overlay on screen
Cyberpunk 2077 on the ROG Xbox Ally X.

Same mode vs dropping a mode

You do lose a little performance with FSR 4, whether it's the handheld model or the full model on a desktop PC. That's just the way it works. Put Quality, Balanced and Performance side by side, and FSR 4 will almost always be a little lower on FPS, but the image quality is worth it.

What a lot of people are doing, including AMD themselves, is comparing FSR 4 Performance against FSR 3 Quality. You're not getting more performance that way. You're getting a cleaner image at each level, and that lets you push the upscaling further and still be happy with it. If you never used Performance mode because you didn't like how it looked, now you can, and that might feel like you're getting more FPS. I'm sure future versions of FSR will bring the performance back up along with these models, but right now there isn't really a way around it.

Slide titled Where the extra FPS really comes from: FSR 3.1 Quality renders 67 percent, FSR 4 Performance renders 50 percent, and frame gen is separate from upscaling
Slide from the video: FSR 3.1 Quality renders 67% and FSR 4 Performance renders 50%, so fewer pixels means more FPS. Frame gen is a separate toggle from upscaling.
Slide titled Even AMD drops a mode, showing AMD's FSR 3.1 vs FSR 4.1 charts comparing FSR 3.1 Quality with FSR 4.1 Performance
Slide from the video: AMD's own FSR 4.1 charts compare FSR 3.1 Quality against FSR 4.1 Performance, with frame gen on (source on the slide: AMD's FSR 4.1 announcement).

Test setup

Everything ran on the ROG Xbox Ally X at 1080p with 8GB of VRAM. Each game is split side by side, with the left and right labels in the video showing the upscaler, mode and TDP for that clip:

GameSettingsLeft sideRight sideTDP
Gears of War: E-DayLow / mediumStable driver, FSR 3.1Preview driver, FSR 4.125W
Stellar BladeCustomFSR 3FSR 425W
Space Marine 2CustomFSR 3FSR 435W and 25W
Cyberpunk 2077CustomFSR 2.1FSR 425W, one clip at 17W

The modes (Quality, Balanced, Performance) are listed with each result below. The video doesn't show the in-game settings menus, so I can't list the custom settings line by line. All FPS numbers below are overlay readings I took every 10 seconds from the side-by-side clips, not benchmark averages, except for the Cyberpunk benchmark results.

Gears of War: E-Day

Gears is the one I also covered in the driver article, stable driver against the preview driver at 1080p low/medium, FSR Performance on both. FSR 3.1 read between 39 and 47 FPS in my samples, and FSR 4.1 read between 37 and 44 FPS. Most of the time FSR 4.1 was one to three frames behind, and now and then it was ahead.

Gears of War: E-Day side by side on the ROG Xbox Ally X, FSR 3.1 Performance at 47 FPS and FSR 4.1 Performance at 44 FPS
Stable driver with FSR 3.1 Performance (left), overlay reads 47 FPS. Preview driver with FSR 4.1 Performance (right), overlay reads 44 FPS. 1080p, low/medium, 25W.
Gears of War: E-Day side by side, FSR 3.1 Performance at 45 FPS and FSR 4.1 Performance at 44 FPS
Further on: FSR 3.1 (left), overlay reads 45 FPS. FSR 4.1 (right), overlay reads 44 FPS.

Stellar Blade

Stellar Blade ran at 1080p with custom settings and 25W. On Quality, FSR 3 read 59, 73 and 77 FPS in my samples, against 57, 70 and 71 FPS for FSR 4. On Performance, FSR 3 read between 66 and 85 FPS and FSR 4 between 66 and 81 FPS, with one sample where FSR 4 was ahead (66 vs 71) and one where they were level at 73.

Stellar Blade side by side on the ROG Xbox Ally X, FSR 3 Quality at 59 FPS and FSR 4 Quality at 57 FPS
Stellar Blade, FSR 3 Quality (left), overlay reads 59 FPS. FSR 4 Quality (right), overlay reads 57 FPS. 1080p, custom settings, 25W.
Stellar Blade side by side, FSR 3 Performance at 85 FPS and FSR 4 Performance at 81 FPS
FSR 3 Performance (left), overlay reads 85 FPS. FSR 4 Performance (right), overlay reads 81 FPS. 25W.

Space Marine 2

Space Marine 2 started at 35W with Performance on both sides. FSR 3 read between 47 and 62 FPS and FSR 4 between 46 and 59 FPS in my samples. At 25W I also went through Quality (48 vs 47 FPS), Balanced (50 vs 48 FPS) and Performance, where FSR 3 read between 36 and 52 FPS and FSR 4 between 33 and 49 FPS. That's the heaviest game here, and busy fights pulled both sides down into the 30s.

Space Marine 2 side by side on the ROG Xbox Ally X at 35W, FSR 3 Performance at 54 FPS and FSR 4 Performance at 48 FPS
Space Marine 2 at 35W: FSR 3 Performance (left), overlay reads 54 FPS. FSR 4 Performance (right), overlay reads 48 FPS.
Space Marine 2 side by side at 25W, FSR 3 Quality at 48 FPS and FSR 4 Quality at 47 FPS
25W, both on Quality: FSR 3 (left), overlay reads 48 FPS. FSR 4 (right), overlay reads 47 FPS.

Here's the drop-a-mode comparison: FSR 3 Quality against FSR 4 Performance, and FSR 4 comes out ahead.

Space Marine 2 side by side at 25W, FSR 3 Quality at 48 FPS and FSR 4 Performance at 50 FPS
FSR 3 Quality (left), overlay reads 48 FPS. FSR 4 Performance (right), overlay reads 50 FPS. 25W.

Cyberpunk 2077

Cyberpunk is labeled FSR 2.1 against FSR 4, 1080p with custom settings at 25W. On Performance, FSR 2.1 read between 47 and 64 FPS and FSR 4 between 44 and 60 FPS in gameplay. With both on Quality, it was 52 vs 50, 52 vs 48 and 47 vs 44 FPS. One clip at 17W, both on Quality, read 43 FPS for FSR 2.1 and 38 FPS for FSR 4.

Cyberpunk 2077 side by side on the ROG Xbox Ally X, FSR 2.1 Performance at 64 FPS and FSR 4 Performance at 60 FPS
Cyberpunk 2077, FSR 2.1 Performance (left), overlay reads 64 FPS. FSR 4 Performance (right), overlay reads 60 FPS. 1080p, custom settings, 25W.
Cyberpunk 2077 side by side at 17W, FSR 2.1 Quality at 43 FPS and FSR 4 Quality at 38 FPS
At 17W, both on Quality: FSR 2.1 (left), overlay reads 43 FPS. FSR 4 (right), overlay reads 38 FPS.

Switch FSR 4 to Performance against FSR 2.1 Quality and it flips. FSR 4 read 60, 57 and 57 FPS against 52, 50 and 55 FPS for FSR 2.1, and later the two were close (53 vs 52, 54 vs 54).

Cyberpunk 2077 side by side at 25W, FSR 2.1 Quality at 52 FPS and FSR 4 Performance at 60 FPS
FSR 2.1 Quality (left), overlay reads 52 FPS. FSR 4 Performance (right), overlay reads 60 FPS. 25W.

Cyberpunk 2077 benchmark

The built-in benchmark tells the same story:

Upscaler (1080p, custom, 25W)Average FPSMin FPSMax FPS
FSR 2.1 Performance60.9549.4171.96
FSR 4 Performance59.7549.7169.67
FSR 2.1 Quality55.1345.4866.36
Cyberpunk 2077 benchmark results on the ROG Xbox Ally X, FSR 2.1 Performance average 60.95 FPS and FSR 4 Performance average 59.75 FPS
Benchmark results, both on Performance: FSR 2.1 (left) averages 60.95 FPS, FSR 4 (right) averages 59.75 FPS. The overlay numbers on top are live readings on the results screen, not the benchmark result.
Cyberpunk 2077 benchmark results, FSR 2.1 Quality average 55.13 FPS and FSR 4 Performance average 59.75 FPS
FSR 2.1 Quality (left) averages 55.13 FPS. FSR 4 Performance (right) averages 59.75 FPS. The results screen also shows Radeon software 26.10.1.

Verdict

There's a dramatic difference in some of the visuals and the image quality with FSR 4 against FSR 3, and you can definitely tell the difference in all four of these games. You're always going to take a little bit of an FPS hit at the same mode, unless you adjust settings or go Performance over Quality. I just don't call that more performance. It's a cleaner image at every level, which lets you push the upscaling further. I love what we're seeing with FSR 4 on the Xbox Ally X, and it's been a lot of fun to play with.

FAQ

Is FSR 4 faster than FSR 3 on the Xbox Ally X?

Not at the same mode. In these tests FSR 4 usually read a few FPS lower than FSR 3 at the same mode, but with a much cleaner image.

Why do some charts show FSR 4 with more FPS?

They compare FSR 3 Quality against FSR 4 Performance. Performance renders fewer pixels, so it runs faster. In the Cyberpunk 2077 benchmark, FSR 4 Performance averaged 59.75 FPS against 55.13 for FSR 2.1 Quality.

Which games can use FSR 4 on the Xbox Ally X?

With the FSR 4.1 preview driver, games with FSR 3.1 or newer can use the FSR 4 model, as well as games with FSR 4.

Want more handheld tests?

New Steam Deck, ROG Ally, Legion Go and Steam Machine performance videos every week.