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LEGO Batman: Legacy of the Dark Knight on the Steam Deck: Performance Test

By Jerry VanOster · Based on the video published May 20, 2026 (ET)
LEGO Batman: Legacy of the Dark Knight on the Steam Deck▶Watch on YouTube

The Steam Deck is where I started my LEGO Batman: Legacy of the Dark Knight coverage, before moving on to the other handhelds. I'm about five or six hours into the game and really enjoying it. There was a lot of concern early on about how it would perform, and while it can be hit or miss, it runs better than I thought it would and is playable on the Deck for the most part. It did get the Steam Deck Verified badge, but I'd still call it rough gameplay, even though it's playable.

Quick take

Test setup

These aren't best settings, just how I've been running it so you can adjust from there.

LEGO Batman display settings on the Steam Deck: fullscreen, 1280x800, V-sync off, TSR, AMD FSR Balanced
Display settings: fullscreen, 1280x800, V-sync off, unlimited frame rate, TSR with AMD FSR on Balanced.
LEGO Batman custom low graphics settings on the Steam Deck with anisotropic filtering at 4
The custom preset: mostly low, near view and streaming distance, anisotropic filtering at 4, frame generation off.

Open world and driving

Gliding around or using the grappling hook in the open world, and especially driving, is where the frame rate moves around the most. Like many games, driving around town or moving quickly hits FPS the hardest, and that's where I'll often see anywhere from 25 to 45 FPS depending on what's going on. On foot it isn't as bad a lot of the time. In the open world sections of the video, the overlay mostly read the 30s and 40s (about 25 at the lowest), with short jumps into the 60s and higher.

The problem is the CPU. The game is CPU-bound a lot of the time, with CPU usage in the high 80s and 90s, which makes it very difficult to keep GPU usage up and makes for rough gameplay. A lot of people will probably want to lock the frame rate, but even then it can get rough. Frame generation doesn't help much either. Even with manual GPU clocks it still doesn't work great, and because the game is already so CPU-heavy, frame generation in general, even Lossless Scaling, is difficult here.

LEGO Batman driving the Batmobile on the Steam Deck at 800p low FSR Balanced, overlay reading 35 FPS
Driving the Batmobile at 800p, low, FSR Balanced. Overlay reads 35 FPS.

Indoor areas

Indoors is fine, with a much higher frame rate. With a little less CPU usage there's some breathing room, the GPU goes to 98 or 99%, and you get much better performance and a solid frame time. In the indoor missions in the video, the overlay mostly read the 40s to 60s, up into the 70s at times. Unless you're indoors most of the time, though, that's not going to be the case no matter what you do with the settings or a frame rate lock.

LEGO Batman WayneTech R&D indoor mission on the Steam Deck, overlay reading 68 FPS
The WayneTech R&D mission indoors, GPU at 94%. Overlay reads 68 FPS.
LEGO Batman Ace Chemicals fight on the Steam Deck, overlay reading 59 FPS
A fight inside Ace Chemicals. Overlay reads 59 FPS.

Verdict

For the most part, at launch or early on pre-launch, LEGO Batman is playable on the Steam Deck, and I think it'll only get better with updates. This is the general idea of how it runs right now. You can bump a couple of things up, but you'll get hit harder if you go too far into medium settings.

FAQ

Is LEGO Batman: Legacy of the Dark Knight playable on the Steam Deck?

For the most part, yes. It's Steam Deck Verified and runs better than expected at 800p with FSR Balanced and low settings, but it can be rough, from about 25 to 90 FPS depending on where you are.

Does frame generation help LEGO Batman on the Steam Deck?

Not really. The in-game frame generation isn't working too well, and because the game is so CPU-bound, frame generation in general, even Lossless Scaling, is difficult.

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