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Performance Test · MSI Claw 8 AI+

Halo: Campaign Evolved on the MSI Claw 8 AI+

By Jerry VanOster · Based on the video published Jul 31, 2026 (ET)
Halo: Campaign Evolved on the MSI Claw 8 AI+▶Watch on YouTube
Quick take

Halo: Campaign Evolved on the MSI Claw 8 AI+ takes some tuning, but you can get it pretty playable on the handheld. I ran it in Xbox full screen mode on Windows at 30W with custom settings, mostly at 800p, and put 800p and 1200p side by side so you can see where performance lands and adjust up or down from there.

Test setup

MSI Center M home screen on the MSI Claw 8 AI+ with User Scenario selected
MSI Center M, with User Scenario selected for setting the power mode.

Custom graphics settings

The quality preset is very low, then individual settings are raised from there. Geometric quality affects this game a lot, so I went back and forth between low and very low. Textures can go to medium and do just fine.

SettingWhat I used
Quality PresetVery Low
Effects QualityLow
Geometric QualityVery Low or Low (tested both)
Global Illumination QualityVery Low
Lighting QualityLow
Texture QualityLow (medium works fine too)
ReflectionsVery Low
Atmospheric QualityVery Low
Post-Processing QualityLow
Motion BlurOff
Screen ShakeOff
UpscalingFSR, Upscaling Quality High (options: Low, Medium, High, Ultra, Native)
Frame GenerationOff or On (tested both)
Halo: Campaign Evolved video settings: Quality Preset Very Low, Effects Low, Geometric Very Low, Global Illumination, Lighting Low, Texture Low
Graphics settings: Quality Preset Very Low, Effects Low, Geometric Very Low, Lighting and Texture Low.
Halo: Campaign Evolved video settings further down: Global Illumination Very Low, Lighting Low, Texture Low, Atmospheric Very Low
Further down the list: Global Illumination Very Low, Lighting and Texture Low, Atmospheric Very Low.
Halo: Campaign Evolved Upscaling Quality menu set to High, with Async Compute on
Upscaling Quality set to High.

800p vs 1200p side by side

These are all standing still in the same spot at 30W with FSR High, 800p on the left and 1200p on the right of each frame. Overlay readings:

Settings800p1200p
Geometric very low, frame gen off5738
Geometric low, frame gen off4833
Geometric low, frame gen on8153
Geometric very low, frame gen on9259
Halo: Campaign Evolved 800p vs 1200p on MSI Claw 8 AI+, geometric very low, FSR High, 30W: 57 vs 38 FPS
Geometric very low, FSR High, 30W. Overlay reads 57 FPS at 800p and 38 at 1200p.
Halo: Campaign Evolved 800p vs 1200p on MSI Claw 8 AI+, geometric low, FSR High, 30W: 48 vs 33 FPS
Geometric low, FSR High, 30W. Overlay reads 48 FPS at 800p and 33 at 1200p.

Frame gen benefits the 800p side a lot more, getting into the 80s versus only 53 at 1200p. With the added input latency from frame gen, 53 isn't exactly where I'd like to be, but it's fine at 800p and not too difficult to play that way. Dropping geometric quality to very low raises it further, to 92 standing still with frame gen on, and 59 at 1200p.

Halo: Campaign Evolved 800p vs 1200p on MSI Claw 8 AI+, geometric low, FSR High, frame gen on: 81 vs 53 FPS
Geometric low, FSR High, frame gen on. Overlay reads 81 FPS at 800p and 53 at 1200p.
Halo: Campaign Evolved 800p vs 1200p on MSI Claw 8 AI+, geometric very low, FSR High, frame gen on: 92 vs 59 FPS
Geometric very low, FSR High, frame gen on. Overlay reads 92 FPS at 800p and 59 at 1200p.

You'd have to take 1200p all the way down to low FSR to get anywhere near what 800p with FSR High gives you. On the smaller screen, I'd rather go with less upscaling, especially in motion. You can adjust things up or down depending on whether you want more frame rate or more graphical fidelity.

Gameplay at 800p

The gameplay in the video runs at 800p, FSR High and 30W, with and without frame gen and with geometric quality on low and very low. Overlay readings from a few moments:

Halo: Campaign Evolved firefight on MSI Claw 8 AI+ at 55 FPS, 800p geometric very low, FSR High, 30W
Geometric very low, FSR High, 30W. Overlay reads 55 FPS.
Halo: Campaign Evolved forest area on MSI Claw 8 AI+ at 46 FPS, 800p geometric low, FSR High, 30W
Forest area, geometric low, FSR High, 30W. Overlay reads 46 FPS.
Halo: Campaign Evolved on MSI Claw 8 AI+ at 87 FPS, 800p geometric very low, FSR High, frame gen on, 30W
Geometric very low, FSR High, frame gen on, 30W. Overlay reads 87 FPS.
Halo: Campaign Evolved beach area on MSI Claw 8 AI+ at 38 FPS, 800p geometric low, FSR High, 30W
Beach area, geometric low, FSR High, 30W. Overlay reads 38 FPS.
Halo: Campaign Evolved Warthog on the beach on MSI Claw 8 AI+ at 70 FPS, 800p geometric low, FSR High, frame gen on, 30W
Warthog on the beach, geometric low, FSR High, frame gen on, 30W. Overlay reads 70 FPS.

Verdict

Halo: Campaign Evolved isn't really Intel optimized and lacks some features I hope we get in the future on Intel, but if you have an MSI Claw 8 AI+, it's tunable to get very playable. Some people may not find it the best, but I think it's actually pretty good considering the handheld. I wish the Claw was still $899 like it was when I originally got it, and I thought that was expensive. Even at $1,100 to $1,200 these days, it's not so bad. If the game gets XeSS, multi-frame gen or other big updates, I'll take a look at the difference.

FAQ

How well does Halo: Campaign Evolved run on the MSI Claw 8 AI+?

At 800p with custom settings, FSR High and 30W, the standing-still test spot reads 56 to 57 FPS with geometric quality on very low and 48 on low. Frame gen pushes it to 81–92.

Should you use 800p or 1200p for Halo: Campaign Evolved on the Claw 8 AI+?

800p. At 1200p with the same settings and no frame gen, the test spot sits at 33 to 39 FPS, and you'd have to drop FSR all the way to low to get near 800p with FSR High.

Which setting affects performance most in Halo: Campaign Evolved on the Claw?

Geometric quality. Going from low to very low took the 800p test spot from 48 to 57 FPS without frame gen, and from 81 to 92 with it.

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