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LEGO Batman: Legacy of the Dark Knight on the ROG Xbox Ally X: Performance Test

By Jerry VanOster · Based on the video published May 21, 2026 (ET)
LEGO Batman: Legacy of the Dark Knight on the ROG Xbox Ally X▶Watch on YouTube

After the original spec sheet came out, a lot of people were pretty concerned about how LEGO Batman: Legacy of the Dark Knight would run, especially on handhelds. On the ROG Xbox Ally X, with the Ryzen AI Z2 Extreme and 24GB of RAM, it can be a bit hit and miss, especially with frame times depending on where you are. But it's quite playable, especially if you lock your frame rate or keep the TDP higher, at least for now.

Quick take

Test setup

I'm not getting into a ton of settings with this game right now, maybe in the future with some updates. These aren't best settings. Everybody prefers different things when it comes to TDP, resolution, upscaling and settings on these handhelds, but this is what's been working okay for me with the game as it runs right now.

LEGO Batman video settings on the ROG Xbox Ally X at 1600x900 with AMD FSR Balanced
The video settings: 1600x900, AMD FSR on Balanced, frame generation off.

Open world without frame gen

Up high and away from everything, you can get 60, 70 or 80 FPS pretty easily. Once you start moving around, things vary a lot, from about 38 or 40 FPS up to 80 or 90 outside. In the open world gameplay in the video, the overlay mostly read the 40s to 60s on the ground. I didn't really have any trouble with stutter or input latency while playing.

Driving around is where you can run into times where things go much lower. GPU usage drops while the game tries to load things in, and you get a big FPS drop or some stutters. It completely depends on where you are, and it's early days, so I'll be watching for performance patches.

If you want, you can lock it to 30 or 40 FPS, get a little more aggressive with settings and lock to 60, or even run things higher at a locked 30.

LEGO Batman gliding high above Gotham on the ROG Xbox Ally X at 900p FSR3 Balanced 25W, overlay reading 62 FPS
Gliding high above Gotham at 900p, FSR3 Balanced, 25W. Overlay reads 62 FPS.
LEGO Batman driving the Batmobile on the ROG Xbox Ally X at 25W, overlay reading 52 FPS
Driving the Batmobile, where drops and stutters show up most. Overlay reads 52 FPS.

Indoor areas

Indoor areas, like mission interiors or the Batcave when you're doing upgrades, are typically much smoother, with max GPU usage and everything working really well. In the indoor sections of the video, the overlay read about 80 to 100.

LEGO Batman indoor department store mission on the ROG Xbox Ally X at 25W, overlay reading 95 FPS
An indoor mission at 25W with no frame gen. Overlay reads 95 FPS.

Frame gen

I think the game was really optimized for frame gen, and it works really well. Input latency is really not too bad at all for me, it more than doubles the frame rate in a lot of cases, and frame times are really good. If you're okay with frame gen, I'd turn it on and give it a try in this game, because it feels pretty good. With frame gen on at the same settings, the overlay read about 114 to 146 in the first section and mostly the 90s to 100s (about 83 to 115) in the open world gameplay at the end.

LEGO Batman on the ROG Xbox Ally X with frame gen on at 900p FSR3 Balanced 25W, overlay reading 122 FPS
900p, FSR3 Balanced with frame gen on, 25W. Overlay reads 122 FPS.

Verdict

This is where I landed for now on the Xbox Ally X, so adjust the resolution, upscaling and settings however you like. I'll retest when performance patches arrive, and maybe mess around with FSR 4 later on.

FAQ

Does lowering the resolution help LEGO Batman on the Xbox Ally X?

Not always. The areas that struggle are usually CPU-limited, where GPU usage drops, so more FSR or a lower resolution doesn't necessarily help.

Is frame gen worth turning on in LEGO Batman on the Xbox Ally X?

If you're okay with frame gen, yes. It more than doubles the frame rate in a lot of cases, frame times are really good and input latency isn't too bad.

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